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Call of Saregnar

Call of Saregnar

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🛠️ Call of Saregnar update history

Official announcements the developer posts on Steam—patches, new content, and events—sorted by date. Click a title to read the full post.

October 2026

  • 10/2Fri
    📢 Announcement
    Devlog #175-176: Combat positioning and camera tweaks

    A double update today!Combat CameraThe combat camera has been given a once-over.It now gives you a much more smooth experience across all sorts of scenarios. Once the combat arenas were all located on…

August 2026

  • 8/31Mon
    📢 Announcement
    Devlog #174 - Roads that carve their own ground

    A while back I mentioned how I finally turned my attention to the roads. What I didn't say is that once I started, I couldn't quite stop, so this past month has gone almost entirely into modifying the…

July 2026

  • 7/28Tue
    📢 Announcement
    Devlog #172 - A new river system

    I've wanted proper rivers in this game for a long time, and I finally built a system for them right inside Unity. You thread a line of nodes through a scene to set where the river runs, and the tool b…

  • 7/18Sat
    📢 Announcement
    Devlog #171 - Roads with a little more grit

    The road tool I wrote about last time is in good enough shape now that I could finally turn to the roads themselves, which had been waiting on a proper look for far too long. The first change is the t…

  • 7/1Wed
    📢 Announcement
    Devlog #170 - A combat grid that hugs the ground

    Before the update itself, a quick hello, since this is the first devlog I'm posting on Steam. I'm the solo developer behind Call of Saregnar, an old-school single-player RPG, and every so often I writ…

Source: official Steam announcements (updated every 6–24 hours). Titles and summaries are copyright of the original developers.