💬 Discussion 仙劍六戰鬥改成半即時制,你是接受派還是懷念回合制?
《仙劍奇俠傳六》從 2015 年 7 月推出到現在也好幾年了,每次提到這一代,最容易聊開的話題之一,應該就是戰鬥系統改成半即時制這件事。不管你是系列老粉,還是剛好在 Steam 或 PS4 上看到它的新玩家,都歡迎在留言區分享:你覺得仙劍六的半即時制戰鬥,到底合不合你的胃口?

The sixth main installment in the series featuring Yueyue, Jintang, and others as protagonists, with the battle system changed to semi-real-time.
《仙劍奇俠傳六》從 2015 年 7 月推出到現在也好幾年了,每次提到這一代,最容易聊開的話題之一,應該就是戰鬥系統改成半即時制這件事。不管你是系列老粉,還是剛好在 Steam 或 PS4 上看到它的新玩家,都歡迎在留言區分享:你覺得仙劍六的半即時制戰鬥,到底合不合你的胃口?
說到《仙劍奇俠傳六》,很多老玩家第一個想到的應該不是劇情,而是戰鬥系統的大改動。這一代從系列熟悉的回合制,改成了半即時制,當年在玩家圈裡可以說是討論度滿滿。老實說,小編是從回合制仙劍一路玩過來的,剛進到仙劍六的時候真的有點不習慣。
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Find teammatesChinese Paladin 6 (仙剑奇侠传六) is a 北京軟星-developed, 大宇資訊-published RPG game, released July 2015, playable on Steam, PlayStation 4, Other PC.
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