🛠️ Ostriv update history
Official announcements the developer posts on Steam—patches, new content, and events—sorted by date. Click a title to read the full post.
September 2026
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9/29Tue🛠️ Patch / update v9Alpha 5 patch 9 hotfix 63
Fixed: "Empty" function was quite elusive after the last update Flipped lime kiln didn't render properly
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9/25Fri🛠️ Patch / update v9Alpha 5 patch 9 hotfix 62
Added/changed: Added some info in help pages Added icons showing dwellings affected by smoke pollution when hovering polluting buildings https://clan.akamai.steamstatic.com/images//35574224/543936367c…
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9/8Tue🛠️ Patch / update v9Alpha 5 patch 9 hotfix 61
The following describes features of the upcoming Alpha 6. It's not in game yet. https://clan.akamai.steamstatic.com/images//35574224/46d5457432b5f0899485525c4061d7e1762b637f.jpg Right now working on t…
August 2026
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8/13Thu🛠️ Patch / update v9Alpha 5 patch 9 hotfix 60
Some people didn't like the game's slow start, so Alpha 6 will have an option to start with already built small settlement. This should let players jump a bit closer to "action". The camp start is sti…
July 2026
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7/13Mon🛠️ Patch / update v9Alpha 5 patch 9 hotfix 59
Most of the time was spent on Alpha 6 this time, so this update is not a big one. A couple more buildings have crept into the list of upcoming buildings. Religion is going to be a bit more than just a…
June 2026
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6/4Thu🛠️ Patch / update v9Alpha 5 patch 9 hotfix 58
This update introduces a new little building which may become useful in later game. Let me know what you think about this kind of specialized market stalls when you try it. Added/changed: Minor UI imp…
May 2026
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5/14Thu🛠️ Patch / update v9Alpha 5 patch 9 hotfix 57
Fixed: "Looking for job" numbers were inconsistent Rare crash related to fulling mill Visual artifacts on fences with multisampling disabled A few cases of wrongfully blocked path in coastal buildings…
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5/12Tue🛠️ Patch / update v9Alpha 5 patch 9 hotfix 56
Fixed: Pavement around buildings disapeared in the last update
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5/12Tue🛠️ Patch / update v9Alpha 5 patch 9 hotfix 55
Here I'm gonna touch a subject of an explosion of complexity in case of adding another kind of freedom for a player. In the previous post I mentioned a new feature for some of the free-form buildings …
April 2026
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4/18Sat🛠️ Patch / update v9Alpha 5 patch 9 hotfix 54
This last couple of weeks was mostly spent on Alpha 6 stuff, so the current update is not huge. The plan is to support much more freedom in shapes for farm fields, orchards, hopyards, pavement areas a…
March 2026
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3/31Tue🛠️ Patch / update v9Alpha 5 patch 9 hotfix 53
Added/changed: Added visuals for a field which has been plowed, but was already used after that https://clan.akamai.steamstatic.com/images//35574224/0358df9b6db5e5066ecd2371b26150e02b430f94.jpg Farm s…
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3/16Mon🛠️ Patch / update v9Alpha 5 patch 9 hotfix 52
Added/changed: Water supply will now happen even if both "by hand" options are disabled Barbers will now wear a nice little accessory when they visit patients https://clan.akamai.steamstatic.com/image…
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3/11Wed🛠️ Patch / update v9Alpha 5 patch 9 hotfix 51
Added/changed: Added a notification if a tavern serves no alcohol Added "Reached a yearly supply limit on water" notification on livestock buildings Warnings on livestock feed supply problems now heed…
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3/2Mon🛠️ Patch / update v9Alpha 5 patch 9 hotfix 50
Fixed: Wrong text color in migration status Orchard trees were not chopped when needed
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3/1Sun🛠️ Patch / update v9Alpha 5 patch 9 hotfix 49
Added/changed: Optimized info overlays rendering Added status "Resources are on the way" for construction Fixed: Workers overlay didn't show teachers Minor UI corrections Crash on load in some cases M…
Source: official Steam announcements (updated every 6–24 hours). Titles and summaries are copyright of the original developers.
