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Captain of Industry

Captain of Industry

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🛠️ Captain of Industry update history

Official announcements the developer posts on Steam—patches, new content, and events—sorted by date. Click a title to read the full post.

Latest update · Sep 24
🛠️ Patch notes for v0.8.7d Version 0.8.7d
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September 2026

  • 9/24Thu
    🛠️ Patch / update v0.8.7d
    Patch notes for v0.8.7d

    Improvements * The selected game speed now stays highlighted while paused, and the pause button toggles. * A save that fails because the drive is full now reports the free space instead of a generic e…

  • 9/16Wed
    🛠️ Patch / update v0.8.7c
    Patch notes for v0.8.7c

    Improvements * Transports and mini-zippers now highlight the ports of the entities they connect to (including their suggested product icons). * The in-game hub UI now loads images and files from a CDN…

  • 9/11Fri
    🛠️ Patch / update v0.8.7b
    Patch notes for v0.8.7b

    Simulation determinism * All simulation math now runs on a pure-integer arithmetic, so results are bit-identical across CPU vendors and machines. * Fixed vehicle path-finding that could finish on diff…

August 2026

  • 8/22Sat
    🛠️ Patch / update v0.8.7a
    Patch notes for v0.8.7a

    * Added new 3D models for T1/T2 Electrolyzers. * Optimized truck buffer balancing when storages or dumping designations are cut off from trucks, which caused FPS drops at high sim speeds (over 10x fas…

  • 8/12Wed
    🛠️ Patch / update v0.8.7
    Patch notes for v0.8.7

    New content and improvements * Modular ramps can now go up to height 4, being able to go above train tracks. * Vehicles now approach ramps slightly faster. * Trade dock cargo is now included in the gl…

  • 8/1Sat
    🛠️ Patch / update v0.8.6b
    Patch notes for v0.8.6b and v0.8.6c

    v0.8.6b * Fixed a possible game freeze in highlight rendering and restored the tower highlight on area hover that was temporarily disabled because of it. * Fixed transport highlights that could get st…

July 2026

  • 7/21Tue
    🛠️ Patch / update v0.8.6a
    Patch notes for v0.8.6a

    * Improved belt graphics to make the belt direction more visible. * Temporarily disabled the tower highlight when hovering its area to prevent a game freeze/crash. * Fixed train station modules disapp…

  • 7/21Tue
    🛠️ Patch / update v4.2
    Update 4.2 is out now!

    Hello, Captains!Update 4.2 has just landed, and it’s a big one: full COI Hub integration directly in the game, modular ramps, a host of new train features, and major performance improvements. We’ve al…

  • 7/14Tue
    📢 Announcement
    Captain's Diary #56: How we made products rendering 20× faster

    Welcome everyone to today's edition of Captain's diary. I am Captain Marek and today I will be talking about some serious performance improvements we've done over the past few months. Are you ready fo…

June 2026

  • 6/3Wed
    🛠️ Patch / update v0.8.5
    Patch notes for v0.8.5

    Improvements * Increased the maximum camera distance by 50%. * Added a new adaptive simulation speed mode that lowers the sim rate before frames start dropping, keeping the game smooth under heavy loa…

May 2026

  • 5/12Tue
    🛠️ Patch / update v0.8.4b
    Patch notes for v0.8.4b

    * Train network unload modules now default to 100% threshold (always demand) instead of 0%; load modules still default to 0%. This makes train networks work out of the box without configuring sliders.…

  • 5/9Sat
    🛠️ Patch / update v0.8.4a
    Patch notes for v0.8.4a

    * Cargo depot and station modules now show input/output products, and the product search now includes trains. * Reintroduced network train timeout based on transfer inactivity rather than total time a…

  • 5/5Tue
    📢 Announcement
    Captain's Diary #55: Forum and Mods on COI Hub

    COI Hub now supports mod hosting and forums. Update v0.8.4 adds recovery saves, a terrain inspector, and performance improvements. Feel free to read the full details on our blog at https://www.captain…

April 2026

  • 4/19Sun
    🛠️ Patch / update v0.8.3a
    Patch notes for v0.8.3a

    * Optimized train state synchronization (up to 10% FPS gain in train-heavy games). * Added more zoom-to-cursor options with a new default (check settings if you prefer the previous behavior). * Added …

  • 4/17Fri
    🛠️ Patch / update v4.1
    Update 4.1 – Trains networks and Quality of Life

    Ahoy everyone, Captain Marek here with an exciting announcement: we’ve just released Update 4.1, bringing fully automated train logistics, along with lots of smaller features and quality-of-life impro…

Source: official Steam announcements (updated every 6–24 hours). Titles and summaries are copyright of the original developers.