🛠️ Bzzzt update history
Official announcements the developer posts on Steam—patches, new content, and events—sorted by date. Click a title to read the full post.
June 2026
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6/29Mon📢 AnnouncementZWOOP - BZZZT insipired, Geometry Dash colab project is live!
Hello, I am super happy to announce that ZWOOP - GEOMETRY DASH & BZZZT-inspired colab project - is finally live after two years of creation! I can promise you will find a lot of hidden BZZZT reference…
December 2024
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12/30Mon📢 AnnouncementSincere Apology!
全世界的玩家们,你们好!! 也许你已经注意到了我在X上关于通过Steam上的负面评论请求本土化的Tweet。 为了支持所有玩家,我不断更新游戏及其本地化内容,尽管游戏仍然没有盈利。 遗憾的是,我还没有幸运地找到理想的中文翻译-中文本地化过程是具有挑战性的,我想为您提供完美的工作。我不想使用廉价的AI/谷歌翻译。 这就是为什么我在X上表达了我关于留下差评要求新的本土化的感受。从财务角度来看,这些审查…
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12/27Fri🛠️ Patch / updateWinter Holidays 2024 Update v1.327.
Happy Winter Holidays! The new year is just around the corner, and BZZZT has been with us for exactly one year and one month. During that time, I released 12 updates and 3 major ones. This update, the…
July 2024
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7/28Sun📢 AnnouncementJapanese Localization is live now!
The most important feature of this update is that the game has been fully localized into Japanese. Thank you, Kohei Takara!!! Also, the Japan version of BZZZT received a very cool subtitle: バズボット!- Ba…
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7/23Tue🛠️ Patch / update v1.316Update notes v1.316
- Fixed projectile interpolations. All projectiles have stable velocity now. - Added Turkish localization - Better double jump detection near traps. - Dashing through teleport fix. - The mirrored dash…
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7/20Sat🛠️ Patch / update v1.3"Bonus Stages" Update 1.3 is live now!
Hello! I am happy to announce that the third free content update is live now! This update closes the core game loop: Collecting bolts and trophies finally has its purpose. You can unlock 25 new stages…
June 2024
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6/6Thu📢 Announcement"Very Easy" mode is live!
Hello everyone! I am happy to announce the new content update for my BZZZT game, which is mostly dedicated to the VERY EASY mode. This game mode was carefully designed for kids, their parents, and any…
April 2024
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4/7Sun🛠️ Patch / update v1.1Challenge Chips Update 1.1 is live!
Hi everyone, I am happy to announce the new and free Challenge Chips content update 1.1 is live now. Let's celebrate this moment with a 40% discount here on Steam! Here is the full list of new content…
March 2024
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3/8Fri🛠️ Patch / updateScoring system fixes.
Milliseconds rounding is improved. Flawless and silver trophy runs are now correctly registered when the displayed stage time is precisely on the trophy time limit (0.009 is rounded down now). The bes…
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3/5Tue🛠️ Patch / update v1.0071.007 Update - Small Fix
"Quick Restart" and "Quick Next Level" (when pressed together) are fixed now.
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3/3Sun🛠️ Patch / update v1.0061.006 Update is live!
Hello! The most complex change I had to make was to optimize the game and FPS drops reported by players. It took some time, but I hope it is way better now - together with testers, we did not observe …
January 2024
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1/17Wed📢 AnnouncementTrading Cards
Bzzzt trading cards are finally here! - 10 Trading Cards - 5 Badges - 10 Emoticons - 4 Profile Backgrounds And you can get them retrospectively!!! And what's more? The BZZZT game ended in 6th place at…
December 2023
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12/11Mon📢 AnnouncementBest Indie Platformer of the Year?
Wow! That's amazing! My solo-developed BZZZT game made it into the final round of INDIE OF THE YEAR 2023 at IndieDB, and it's fighting for first place in the Platformers Category! I need your support …
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12/6Wed🛠️ Patch / update v1.003v1.003 Update
v1.003 First boss projectiles - sound fix. The playable character can't dash through laser beams anymore. The playable character can be hit by traps while going to teleport during the end-stage animat…
November 2023
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11/22Wed📢 AnnouncementVote for BZZZT!
BZZZT is out for one week, and it has 100% very positive reviews from 150 players! What a fantastic achievement!!! And because you love the game so much, I have added the game to Steam Award Nominatio…
Source: official Steam announcements (updated every 6–24 hours). Titles and summaries are copyright of the original developers.
