
Becastled
🛠️ Becastled update history
Official announcements the developer posts on Steam—patches, new content, and events—sorted by date. Click a title to read the full post.
February 2026
-
2/26Thu🛠️ Patch / update v1.0.47Patch 1.0.47
Fixed bug that prevented map sharing via steam workshop, though for some weird reason steam is not allowing to add icon preview for a map by default. It can manually be uploaded on the map page though…
October 2025
-
10/29Wed🛠️ Patch / update v1.0.31Patch 1.0.31
Hey everyone, in the last few days we've fixed some serious bugs and issues thanks to your feedback:Crash in 5th tutorial and on day start should be fixed nowCrash when building too many walls or buil…
-
10/22Wed🛠️ Patch / update v1.01.0 is out now!
Hey everyone, 1.0 is out now!Thanks everyone who supported us during early access, thanks a lot for your feedback here on Steam and on our Discord server! ːhappy_moodː1.0 changes:Roads, plan your city…
September 2025
-
9/7Sun🛠️ Patch / update v1.01.0 update preview and upcoming price change
Hello everyone!1.0 release is just around the corner, and we wanted to share a small preview of what it will look like.RoadsThey serve as an organizing tool and also look cool.BossesEach is unique in …
August 2025
-
8/15Fri🛠️ Patch / update v1.0Becastled 1.0 launches October 23!
Hey everyone, we have some great news for you today! After four years in Early Access, Becastled 1.0 will launch in full on October 23, arriving on PC, Steam Deck and consoles (PlayStation, Xbox, Swit…
May 2025
-
5/31Sat🛠️ Patch / updatePatch 0.9103
some app crashes fixed safety checks for crashes and possible crashes added to see if they happen
-
5/19Mon
-
5/17Sat🛠️ Patch / updatePatch 0.9100
Fixed: units might freez and stop responding Game performance slightly improved Minor bugs and issues fixed
April 2025
-
4/27Sun🛠️ Patch / updatePatch 0.9036
Fixed: food sources not being generated near and on starting cells Changed: archers prioritize targets based on unit types, focusing enemy archers first Changed: Large amount of enemies spawn in waves…
-
4/25Fri🛠️ Patch / updatePatch 0.9035
Previous patch was reverted for the last week and now it's live! Fixed: Units freezing and running to map edge Added: classic unit commands — Move, Move‑and‑Attack, and Hold Position. Unit movement an…
-
4/18Fri🛠️ Patch / updatePatch 0.9034
Added: classic unit commands — Move, Move‑and‑Attack, and Hold Position. Unit movement and behavior should now be more intuitive. Added: double‑clicking selects all units of the same type on the scree…
-
4/6Sun🛠️ Patch / updatePatch 0.9033
Fixed: improved XP distribution on kill — now shared between attackers and those within range, allowing archers to gain XP from minibosses at greater distances. Fixed: vertical shooting range of enemy…
March 2025
-
3/28Fri🎉 EventsJoin dev live stream!
Hey everyone, join us tomorrow for a dev live stream at 6:00 PM CET! We will try to beat the game at hardest difficulty while doing a QA session. Stream link: https://www.twitch.tv/manapotionstudios S…
-
3/25Tue🛠️ Patch / updateCombat update is LIVE!
Hey everyone, our biggest update to date is live! It's a complete overhaul of combat system with new features and better performance. Thanks to everyone who participated in beta, it helped us to fix a…
-
3/14Fri🛠️ Patch / updateCombat update is live on the beta branch!
Hey everyone, quick overview of what is new in this update: Improved combat with deeper combat mechanics Enemy towers: destroy them all to win a map. But be prepared - you’ll be attacked with greater …
Source: official Steam announcements (updated every 6–24 hours). Titles and summaries are copyright of the original developers.