Can my PC run it?
Pick your graphics card, processor, and memory to instantly see which games will run and which need lower settings.
Your PC
Intel UHD / HD 630 (integrated)
912 smooth
2,815 playable
635 barely
4,935 can't run
ℹ️ Only the parts you filled in are compared—the more complete, the more accurate.
Altered Beast
Minimum: 🎮 32 MB 顯示記憶體的顯示卡
🚀 Smooth
Golden Axe II
Minimum: 🎮 32 MB 顯示記憶體的顯示卡
🚀 Smooth
Shining Force II
Minimum: 🎮 32 MB 顯示記憶體的顯示卡
🚀 Smooth
Dr. Robotnik's Mean Bean Machine
Minimum: 🎮 32 MB 顯示記憶體的顯示卡
🚀 Smooth
Shapes and Columns
Minimum: 🎮 32 MB 顯示記憶體的顯示卡
🚀 Smooth
Ecco the Dolphin
Minimum: 🎮 32 MB 顯示記憶體的顯示卡
🚀 Smooth
Virtua Fighter 2
Minimum: 🎮 32 MB 顯示記憶體的顯示卡
🚀 Smooth
VectorMan
Minimum: 🎮 32 MB 顯示記憶體的顯示卡
🚀 Smooth
Alien Soldier
Minimum: 🎮 32 MB 顯示記憶體的顯示卡
🚀 Smooth
Streets of Rage 3
Minimum: 🎮 32 MB 顯示記憶體的顯示卡
🚀 Smooth
Fatal Labyrinth
Minimum: 🎮 32 MB 顯示記憶體的顯示卡
🚀 Smooth
Ristar
Minimum: 🎮 32 MB 顯示記憶體的顯示卡
🚀 Smooth
Alex Kidd in the Enchanted Castle
Minimum: 🎮 32 MB 顯示記憶體的顯示卡
🚀 Smooth
Sonic the Hedgehog: Spinball
Minimum: 🎮 32 MB 顯示記憶體的顯示卡
🚀 Smooth
Bio-Hazard Battle
Minimum: 🎮 32 MB 顯示記憶體的顯示卡
🚀 Smooth
Crack Down
Minimum: 🎮 32 MB 顯示記憶體的顯示卡
🚀 Smooth
Phantasy Star IV: The End of the Millennium
Minimum: 🎮 32 MB 顯示記憶體的顯示卡 · 🧠 Intel Pentium (dual-core) · 💾 2 GB
🚀 Smooth
Bonanza Bros.
Minimum: 🎮 32 MB 顯示記憶體的顯示卡
🚀 Smooth
Dynamite Headdy
Minimum: 🎮 32 MB 顯示記憶體的顯示卡 · 🧠 Intel Pentium (dual-core) · 💾 2 GB
🚀 Smooth
ToeJam & Earl
Minimum: 🎮 32 MB 顯示記憶體的顯示卡
🚀 Smooth
Landstalker: The Treasures of King Nole
Minimum: 🎮 32 MB 顯示記憶體的顯示卡
🚀 Smooth
Gain Ground
Minimum: 🎮 32 MB 顯示記憶體的顯示卡
🚀 Smooth
Wonder Boy III: Monster Lair
Minimum: 🎮 32 MB 顯示記憶體的顯示卡
🚀 Smooth
Eternal Champions
Minimum: 🎮 32 MB 顯示記憶體的顯示卡
🚀 Smooth
Decap Attack
Minimum: 🎮 32 MB 顯示記憶體的顯示卡
🚀 Smooth
Alien Storm
Minimum: 🎮 32 MB 顯示記憶體的顯示卡
🚀 Smooth
The Revenge of Shinobi
Minimum: 🎮 32 MB 顯示記憶體的顯示卡
🚀 Smooth
The Super Shinobi II
Minimum: 🎮 32 MB 顯示記憶體的顯示卡
🚀 Smooth
Ecco Jr.
Minimum: 🎮 32 MB 顯示記憶體的顯示卡
🚀 Smooth
How it works: based on Steam's official PC minimum / recommended requirements, we convert graphics cards and processors into performance tiers and compare them. Actual performance also depends on resolution, drivers, and cooling—for reference only.