🛠️ Fragile Existenceのアップデート履歴
開発元がSteamで公開した公式告知(パッチ、新コンテンツ、イベント)を時系列でまとめています。タイトルをクリックすると全文を読めます。
2024年10月
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10/14月📢 お知らせRecent updates, new footage, and more!
Hi :) Lee here (FE lead dev)-- I think we can all agree that posting here is somewhat over-due, and we've fallen into the all-too-common pattern (for better or worse) of posting small updates over on …
2023年1月
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1/11水📢 お知らせFragile Existence - "The Struggle" trailer
A new trailer for Fragile Existence is out now! Thanks to everyone who is following the game-- your support means a great deal to me! Please do share any thoughts or opinions about the game itself, ei…
2022年8月
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8/25木📢 お知らせStreaming on store page
Hi everyone! In conjunction with Gamescom and other upcoming events, we'll be rebroadcasting YouTuber coverage of Fragile Existence on the store page. If you'd like to chat with the developer and get …
2022年5月
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5/9月📢 お知らせFragile Existence at PAX East
Fragile Existence was featured in Hooded Horse’s Publisher Showcase at PAX East. The publisher showcase revealed new content and announcements across Hooded Horse’s strategy games. Fragile Existence c…
2022年3月
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3/4金📢 お知らせNew trailer available & now published by Hooded Horse!
The second trailer for Fragile Existence is finally out =) Alongside that, I'm happy to announce that we have partnered with Texas-based publisher Hooded Horse, who will be publishing Fragile Existenc…
2021年10月
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10/6水📢 お知らせFragile Existence - Dev Log #18
Development diary #18 was uploaded recently, and yes, it's a pretty long one, sorry! The written update will be on IndieDB soon if you prefer some light reading. This episode mainly focuses on the ter…
2021年9月
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9/23木📢 お知らせFragile Existence - eXplorminate Podcast
I recently had the opportunity to sit down with the fine gentlemen over at eXplorminate for a chat that spanned the background, history and development of Fragile Existence thus far, as well as answer…
2021年8月
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8/26木📢 お知らせFragile Existence - Reveal Trailer
We are happy to share the first trailer for the upcoming space sci-fi RTS/4X! FE has been in development for 15 months now, and this is where we're at...
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