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Sentry

Sentry

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🛠️ Sentry 更新紀錄

開發商在 Steam 發布的官方公告:修補檔、新內容與活動,依時間整理。點標題看完整內容。

最近一次更新 · 10月1日
🛠️ Update notes for Build Version Number 0.91.29842
🔔 按上方的「追蹤」,推出更新時就會通知你。

2026 年 10 月

  • 10/1四
    🛠️ 修補 / 更新
    Update notes for Build Version Number 0.91.29842

    Hi everyone, thank-you for the feedback on the recent launch of Major Update 5. We’ve just released a patch with some general improvements and fixes. The version number is 0.91.29842. If you missed wh…

2026 年 9 月

  • 9/29二
    ✨ 新內容
    Roadmap Update!

    Hi everyone, With the release of our latest Major Update we’re now on the path to Full Release, so we thought it was an appropriate time to update the Roadmap. First, if you haven’t been keeping updat…

  • 9/18五
    🛠️ 修補 / 更新
    The Prologue Update

    Hi everyone, we’ve released Major Update 5! All the additions and changes are listed below but a quick thank-you to everyone that played the betas and provided feedback – the help is invaluable and gr…

  • 9/4五
    📢 公告
    MU5 Beta Branch build out now!

    Hi everyone, With Major Update 5 approaching we’ve released what should be the final beta branch preview of it. To access version 0.91.29585, you’ll need to switch to a beta branch: Find SENTRY in you…

2026 年 8 月

  • 8/3一
    📢 公告
    Prologue Playtest (and July Dev Transmission)

    Hi everyone, We’ve got a beta branch available that is focused around our new Prologue, which is a narrative sequence showing the opening Collective attack, how the SENTRY Defense Program is initiated…

2026 年 7 月

  • 7/2四
    🛠️ 修補 / 更新
    New Beta Branch update available!

    Hi everyone, Major Update 5 is approaching! There have been loads of changes and your thoughts will be vital in helping us make adjustments, so we’d love to get your feedback on it. To access version …

2026 年 6 月

  • 6/2二
    📢 公告
    Dev Transmission (May 2026)

    Hi everyone, While the Prologue is being tested we’ve been circling back to the main game this month and making some big changes. Before that though, just a quick update on our upcoming plans: origina…

2026 年 5 月

  • 5/1五
    📢 公告
    Dev Transmission (April 2026)

    Hi everyone, We’ve added a new enemy this month; the Bile Pod. These aren’t traditional enemies that enter via breach points. Instead, these are spawned into levels as a hazard. They are positioned on…

2026 年 4 月

  • 4/2四
    📢 公告
    Dev Transmission (March 2026)

    Hi everyone, The main focus for March has been our new opening sequence. Our goals for this are creating something that is a fun/cool introduction, making people eager to dive into the rest of the gam…

2026 年 3 月

  • 3/3二
    📢 公告
    Dev Transmission (February 2026)

    Hi everyone, There have been three main areas we’ve been progressing this month. The first is continued gamepad support and we now have full coverage across all of our menus. We’ve also implemented vi…

2026 年 1 月

  • 1/31六
    📢 公告
    Dev Transmission (January 2026)

    Hi everyone, There have been two main focal points this month. The first is continuing the gamepad work we started in December, so nearly all menus now have controller support. Once we’ve finished the…

2025 年 12 月

  • 12/24三
    📢 公告
    Happy Holidays (and December Dev Transmission)!

    Hi everyone, the main priority this month was the release of MU4, which you can read about here: https://store.steampowered.com/news/app/1252680/view/514102575975368846 Thanks to everyone who has been…

  • 12/10三
    🛠️ 修補 / 更新
    The Tech Module Update

    Hi everyone, our next Major Update has been released! This post will go through the latest additions and changes – but before that, I wanted to say a big thank-you to all our community members that he…

2025 年 11 月

  • 11/26三
    ✨ 新內容 v4
    The Beta Branch for Major Update 4 is now available!

    Hi everyone, Major Update 4 is on the way and there is a beta branch version of it available to play! As ever your feedback is crucial in helping us refine the latest set of additions, so please have …

  • 11/3一
    📢 公告
    Dev Transmission (October 2025)

    Hi everyone, This month we’ve been primarily focusing on all of the associated tasks surrounding our Tech system, which is replacing Passive Gear. If you missed the post that describes what Tech is, y…

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