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Remnant II 18+
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最近一次更新 · 2024/11/13
🛠️ Remnant II Hotfix Notes: 453,438- 11/12/2024
🔔 按上方的「追蹤」,推出更新時就會通知你。

2025 年 11 月

  • 11/26三
    🎉 活動
    Remnant Franchise Sale

    The hit survival shooter franchise, Remnant, is on sale now with the highest discounts ever! You can grab a Steam key for the Standard, Deluxe and Ultimate Edition of Remnant 2 for 70% off and get Rem…

2024 年 12 月

  • 12/4三
    📢 公告
    Nominate Us for the 'Labor of Love' Steam Award!

    Calling all Wanderers! To you who have braved the perils of the Warden, or celebrated hard-fought triumphs after numerous attempts, we need your help! 🌌 We would be honored to have your nomination in …

2024 年 11 月

  • 11/28四
    🎉 活動
    Remnant Franchise Autumn Sale

    The hit survival shooter franchise, Remnant, is on sale now as part of the Steam Autumn Sale! You can grab a Steam key for the Standard, Deluxe and Ultimate Edition of Remnant 2 for 50% off and get Re…

  • 11/13三
    🛠️ 修補 / 更新
    Remnant II Hotfix Notes: 453,438- 11/12/2024

    Fix for Frame Generation on FSR 3.1. For a full list of fixes, visit: https://gunfiregames.com/blog-five/2024/11/12/remnant-ii-hotfix-notes-453438-11122024 or https://steamcommunity.com/app/1282100/di…

  • 11/13三
    🛠️ 修補 / 更新
    Remnant II Hotfix Notes: 453,438- 11/12/2024

    Remnant II Hotfix Notes: 453,438- 11/12/2024 --|Performance and Crashes|-- - Reverted FSR 3.1.1 to FSR 3.1 as it wasn’t working with Frame Generation. --|Gear / Items|-- -|Weapons & Mods|- - Fixed an …

  • 11/6三
    🛠️ 修補 / 更新
    Remnant II Patch Notes: 451,008- 11/05/2024

    Misc Bug Fixes and updates. For a full list visit: https://gunfiregames.com/blog-five/2024/11/5/remnant-ii-patch-notes-451008-11052024 https://images.squarespace-cdn.com/content/v1/55669e4ae4b0352887a…

  • 11/6三
    🛠️ 修補 / 更新
    Remnant II Patch Notes: 451,008- 11/5/2024

    Remnant II Patch Notes: 451,008- 11/5/2024 --|Performance and Crashes|-- - We have updated to support FSR 3.1.1. - We have updated to support DLSS 3.7.20. --|Player|-- --|Archetypes|-- |Engineer| - Fi…

2024 年 10 月

  • 10/18五
    🛠️ 修補 / 更新
    Remnant II Patch Notes: 448,817 - 10/17/24

    Various Bug Fixes and Quality of life improvements. The Full list of changes can be found here: https://gunfiregames.com/blog-five/2024/10/17/remnant-ii-patch-notes-448817-101724 or https://steamcommu…

  • 10/17四
    🛠️ 修補 / 更新
    Remnant II Patch Notes: 448,817 - 10/17/24

    --|Quality of Life|-- --|General|-- - Enabled Prism Legendary Reroll. - Increased EXP gain required to go from 50 to 51. DEV NOTE: Players can now reroll ONLY the Legendary Segment on their Prism in a…

  • 10/11五
    📢 公告
    “Spire of the Hellspawn" by Matt Heafy

    Trivium vocalist and guitarist Matt Heafy has written and recorded a brand-new song, “Spire of the Hellspawn", in support of Remnant 2's third and final DLC, The Dark Horizon, and the game's recent on…

  • 10/4五
    🛠️ 修補 / 更新
    Remnant II Patch Notes: 446,618 - 10/03/2024

    --|Performance and Crashes|-- - Fixed an issue where using Bulwark and a shield could potentially crash the game. - Fixed an issue where players could crash while using inventory. - Fixed an issue whe…

2024 年 9 月

  • 9/25三
    🛠️ 修補 / 更新
    Remnant II Patch Notes: 444,163 - 9/24/2024

    --|The Dark Horizon DLC Launch|-- The wait is over, The Dark Horizon DLC is available September 24th! Discover hidden secrets, explore new dungeons, collect powerful gear, encounter unexpected allies,…

  • 9/25三
    ✨ 新內容
    The Dark Horizon DLC – Now Live!

    Return to N’Erud and uncover a mysterious place preserved in time, where alien farmlands are tended by robots for inhabitants who have long since perished. But time corrupts all, and rogue AI and robo…

  • 9/24二
    ✨ 新內容
    The Dark Horizon DLC & Free Major Update - Patch Notes

    --|The Dark Horizon DLC Launch|-- The wait is over, The Dark Horizon DLC is available September 24th! Discover hidden secrets, explore new dungeons, collect powerful gear, encounter unexpected allies,…

  • 9/23一
    📢 公告
    The Prism System

    When setting out to create our “end game” system, our primary goal was to ensure players would be able to convert time spent (i.e. “the grind”) into meaningful power increases. We also wanted to make …

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